It could just be a case of more powerful AMD graphics cards extending their leads over the likes of the RX 6500 XT, which doesn’t have much more left to give. It’s worth noting the vast gulf between my PC specs and the ones AMD used for their in-house testing, the latter comprising a Radeon RX 6950 XT GPU, Ryzen 7 5800X3D CPU, and 32GB of DDR4 RAM. And that’s good! But also the sole significant improvement in a pool of eight, and in a game that could run decently well on the RX 6500 XT to begin with. Most of the other DX11 games I tried either gained or lost frames by similarly miniscule amounts, except for Shadow of the Tomb Raider, which gained about 9% on its Highest preset. Granted, I don’t think you’d notice a 3fps difference even around the 30fps mark, but I mean… that’s the wrong way round, right?Īssassin’s Creed Odyssey, meanwhile, can supposedly enjoy gains of up to 28% here, the latest driver added a single extra frame per second, which is more like 2%. I in fact lost 10% after switching from the Adrenalin software’s 22.4.2 version to 22.5.2. In Watch Dogs Legion, for example, AMD reported performance gains of up to 10%. Watch Dogs Legion was supposed to be a big winner instead, it suffered the biggest penalty. For reference, these were recorded using the RX 6500 XT with an Intel Core i5-12600K and 16GB of DDR5 RAM, with all games running at 1080p:Īcross all four of these games, the combined difference was just 2fps. But there’s a pretty wide gap between the reported results of AMD’s internal testing, and my own. I’m not saying bigger gains won’t be had on other graphics cards, or in games besides the ones I’ve tested.
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